I firstly continued my unit planning and finished planning 3 units with their 2 seperate upgrade paths of 5. They are relatively balanced with each other and the strength of the enemies although the heroes wil still output alot more dps for a higher price.
I then started the production and created my first devlog to show the progress of creating my own camera system.
Unit 8: Devlog 1- Camera system
I started the unreal project with a blank template with no code, as I knew I would not need a…
I then created this devlog Initially with just cursor stuff in It, and later in the week also the start button, wave counter and currency counters.
Unit 8: Devlog 2- UI / Art
Cursor visibilty and custom mouse (temporarily removed the custom cursor until proper texture is made) learnt from: Matt Aspland (2022)….
I then created my enemies and wave spawning system in this blog. Later in the week I also created damage numbers, health bars and simple deletion on death.
Unit 8: Devlog 3- Enemies
Firstly I used my knowledge from setting up the camera system to set up a spline and movement system for…
I then created the placeholder towers and at the very end of the week finished the attack system to kill the enemies.
Unit 8:Devlog 4- Units
Initially I was scouring for videos because I didnt want to think for myself so I found all of these…
Later planned things to do in next week ->
Main menu level
– map selection
-Unit selection
-start game
-Load level
Game level
-Auto play
-hovereable towers looking for click
-when clicked show ui for upgrades and stats
-upgrades?
-Placeable and sellable?
-Hotbar from unit selection?
-settings and leave level
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