Unit 8:Weekly blog 4

I firstly continued my unit planning and finished planning 3 units with their 2 seperate upgrade paths of 5. They are relatively balanced with each other and the strength of the enemies although the heroes wil still output alot more dps for a higher price.

I then started the production and created my first devlog to show the progress of creating my own camera system.

I then created this devlog Initially with just cursor stuff in It, and later in the week also the start button, wave counter and currency counters.

I then created my enemies and wave spawning system in this blog. Later in the week I also created damage numbers, health bars and simple deletion on death.

I then created the placeholder towers and at the very end of the week finished the attack system to kill the enemies.

Later planned things to do in next week ->

Main menu level
– map selection
-Unit selection
-start game
-Load level

Game level
-Auto play
-hovereable towers looking for click
-when clicked show ui for upgrades and stats

-upgrades?
-Placeable and sellable?
-Hotbar from unit selection?
-settings and leave level

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