The Unit selection system and rest of placement system is fully working.
Unit 8:Devlog 7-Main Menu
Firstly I opened the main menu level I created when I first made the project and but the quest board…
This list is what is included in the assorted features devlog:
- Created price numbers and the currency effecting the placement.
- Created a cap to the upgrades so the stats don’t reset to 0.
- Created the sell hotkey, button and functionality.
- Started adding in sound effects.
- Finished waves and enemy stats.
- Factored in damage restistance to attack code and damage number customisation.
- Created range preview in the upgrades .
- Created the UI grey out instead of closeure.
- Fixed the Ui upgrade indication.
- Changed the Ui max and path closeure text.
The biggest feature in this blog is at the bottom in which I created the money generation unit:
Unit 8:Devlog 8-Assorted features
Firstly I created the price numbers above the units with a similar widget to the damage numbers but with a…
This video showcases most of the new features and my partially implemented sound effects.
Still to create if I have time before I stop production during next week:
More Heroes
More Units
Animation and model and texture for enemies
More special case projectile/ sword damage calculations
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