Unit 8:Weekly blog 7

The Unit selection system and rest of placement system is fully working.

This list is what is included in the assorted features devlog:

  • Created price numbers and the currency effecting the placement.
  • Created a cap to the upgrades so the stats don’t reset to 0.
  • Created the sell hotkey, button and functionality.
  • Started adding in sound effects.
  • Finished waves and enemy stats.
  • Factored in damage restistance to attack code and damage number customisation.
  • Created range preview in the upgrades .
  • Created the UI grey out instead of closeure.
  • Fixed the Ui upgrade indication.
  • Changed the Ui max and path closeure text.

The biggest feature in this blog is at the bottom in which I created the money generation unit:

This video showcases most of the new features and my partially implemented sound effects.

Still to create if I have time before I stop production during next week:

More Heroes
More Units
Animation and model and texture for enemies
More special case projectile/ sword damage calculations

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