I First attempted to apply subdivison surface modifiers to my lower poly mesh. However because I had modeled the vertices to already match the shape of the jet the modifer made many surfaces too round or not round at all. Additionally the plane did not align with reference images anymore as it was a smaller profile than what it was orginally.

Images shows my low poly model with the modifier applied, creating this undisireable amount of curvature.
I spent a few hours researching ways of controlling the curvature of the subdivison modifer and also how to smooth it with a small amount of faces
I Initially trialed beveling however I found it created flaws in the mesh I always had to manually fix. However I found out about this techinique from RenderHub 3D (2025). Blender Tip: Offset Edge Slide Explained. Available at: https://youtu.be/OiDNH7CwTHQ?si=djMUpCu-OiGqD3DX [Accessed 6 Oct. 2025].
This allowed me to controll the sharpness of the subdivison surface modifier.


Images of the Edge slide helping retain the sharpeness
I then continued to model backwards from the nose cone modeling the hole for the canopy, the start of the wings and the air intakes
I didnt run into too many problems that I needed external help from the web or tutors, but I did repeat areas of the model multiple times such as where the intake joins with the body.

Image of my first try
My first attempt at the intakes I joined them too closely to the body, as shown in the image. My next attempt I did not curve the joint as deep as i should of

Image of my second attempt
But on my third attempt I got the shape right but still not as perfect as I will make it in the next week

Image of my current intake
I will work on the Fuselage and wings over the next week, also working on the canopy and more depending on how long It takes to accurately replicate the wings.

Image of my progress this week

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