I started the week by simply extruding what I already had backwards, to create the full wings and fuselage.

Image of the wings and part of the rear
I then focused on creating the last large key features: the horizontal stabilisers and vertical stabilisers. Which I Initially saw no problem with.
I also changed my background colour to blue so I could see black wireframe outlines easier.

Image of the stabilisers
With the help of this tour of the F22 by Paul Stewart (2022). Available at: https://www.youtube.com/watch?v=l4y71pDy8t0 [Accessed 14 Oct. 2025]. I started to detail the wings with slits where the directional control panels could move and with the round joints that hold the panels in place. This is where I realised both the stabilisers need to join to the fuselage a bit differently to how I had modeled them which is something I will aim to fix in the next week.

Images of the wing details I had created

I then worked on the canopy and cockpit, In which I used my refernce images to model the canopy to the right shape and Paul stewart’s F22-Raptor Tour video to model the interior of the cockpit.
I debated whether or not to model the interior of the cockpit becuase in many images of the F22, the canopy glass reflects enough light to make it impossible to see in. However I went by what I felt would look the best and decided to model it anyways.
Renders of my F22-Raptor model so far.
In the next week: I will model the thrust vectoring nozels at the end of the engines, Correct the shape of the tail fin, work on some other small details on the wings and cockpit, and start to learn proper texture and scene building methords.





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