I used inspiration from games and programmes I had watched to create a guidline for what story genre I wanted. I am very good at accidentally directly copying things I see, so I used A.I to slightly vary my ideas to my liking. With this skeleton structure that I had mostly created with slight influence from A.I to break up my inspiration I started to write the actual story.

This example passage, in harlowe, shows the ease of access toolbar at the top. In which you can change the: fonts, alignments, colour, weight, and style of the text. Additionally macros could be simply pressed instead of typed. This seemed usefull at the time as it would save time writing code.
I then wanted to create more advanced effect such as text being typed and auto text styles for characters.
I firstly researched videos on how to do this, but most twine content is near to a decade old.
I started experimenting with A.I to write code. However it did not like the harlowe format and would just keep spitting out malfunctioning code.
Therefore I switched to sugarcube to allow for easier javascript, html and css controll.
This video from kc (2022) helped me learn the basics of the suagarcube formatting, as it wasnt as simple as harlowe. Decoding Twine Episode One | Passages, Links & Variables. Available at: https://www.youtube.com/watch?v=n-X-7Z2r4gU [Accessed 16 Dec. 2025].
Furthermore I couldnt work out how to style text so I learnt from this video byDan Cox (2023). Twine 2.6: SugarCube 2.36: Introduction: Applying Text Styles. Available at: https://www.youtube.com/watch?v=XQY2C4MMgGA [Accessed 16 Dec. 2025].
Now with the basics re-learnt I could create simple passages again and next week I will continue fighting A.I over prompts for code.

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