Unit 3: Outcome

Firstly I finalised the textures to my liking using adobe substance painters smart materials and some custom drawn masks for the runes.

Here is how I tweaked it to look within substance painter.

I then baked and exported the textures for use in a game engine or any program the client required.

To prove these maps function and could be used in a game engine for the client, I imported them into unreal as a example.

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