Escape room devlog 9: Map and props

I created the rest of the map and filled the interior with fab assets so I could hide the puzzle pieces behind them.

I made the room modules in blender and uv unwrapped them to make a simple texture in substance painter.

I used:

https://www.fab.com/listings/c625e29d-2203-4d40-91eb-b98974686fb0

https://www.fab.com/listings/79552e5e-ad5d-4df9-b27a-f2f69dfe3271

To fill the interior as you can see below:

I also added those scene circles which spawned a random piece and a different spawner for the randomised card location.

And this chooses one of the locations to spawn the card at

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