Firstly I Finished up the inspiration research leaving only my audience engagement heading to write under, although I may have covered it within the inspirations already.
I then wrote up about the game pitches and styles and what parts of the 2 I analysed that I would like to use in my game pitch.
I then started planning some of the UI.
I didn’t finish planning the UI and moved on to the production of the map.
I realised that I would probably only want to create base assets in blender and not set up the entire scene within blender, to save on meshes and textures in unreal.
So I simply create a path and cube for a sense of scale compared to the temporary character I made in the previous week.

Next week I will export this to unreal and start working on the camera system for the game and maybe also the level selction as planned in the UI.



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