Rough Character planning
Questionaire to answe, target audience, platform suitability, pricing, and peer feedback
Detailed upgrades, units, enemies and waves
Level design
This week I mostly felt like planing, so I started with creating some spreadsheets for the wave plan, enemy stats and unit stats.
During that I realised that so much is intertwined within itself that I should get some outside feedback and ideas.
So I created a google form for peer feedback and also to answer some of the research topics such as the target audience, pricing and platform.
This helped me find a few extra unit ideas and also confirm some of the values I was stuck thinking about like the amount of heroes and units I should have, and aslo how many waves I should make.
I added all of the questions onto the research page and wrote about them.
I started planning the units in slightly more detail, thinking about how much income/ damage youo needed to do per wave and how much the units should cost. Though I got distracted as I needed to plan a visual change for each upgrade and started wondering how I will actually create my characters.
I looked into rigging and animation for the low poly character and created a test design although I didnt bother to actually learn how to animate, I was just going to use it as a refernce to start sketching the visual changes for each character.

I think this Is along the lines of what I would want my low poly style to look like. Personally I quite like it. I will learn how to create the animations for unreal in weeks to come. But for now I can create textures with the UVs.
Then I procrastinated drawing some character sketches and decided to make a basic plan of the level design instead which I added to my planning page.
Next week I will continue to plan out the units and enemies and hopefully finish up some of the writing for my research page.
Leave a Reply