I first Applied the mirror modifer to create a few panels that where unsymetrical.

Image of a few of the asymetrical panels I engraved
To create the next level of detail I chose to manually paint on many lines to act as more panels or small liveries on the F22
Image of my texture painted panels and liveries
From researching professional models, their topology is much cleaner than mine with better edge flow and similar sized quads. I did know this while modeling my entire jet, however I decided I was too far in the detailing to restart the details, just for a prettier topology.


Images of my topology copared to a test of a remeshed one.
However because I used a subdivision surface modifer set to 2 divisions, the mesh mostly consists of only quads. With any setting of the remeshing tool, it could never keep enough lines to hold the shape of the details I modeled so I made do with what I had myself and fixed any areas I could to have better Flow. (More about remeshing on my unit 1 page.)
I then finally fixed the cockpit glass with a solidify modifier set to a low amount, as for some reason the glass would not refract or be transparent correctly if it was only a 2d face, which does make sense scientifically as refraction needs the light to travel throught the glass material for a time to be distorted on the otherside. Finally, I managed to get the Radar reflective orange pigment shining over a accurate transparent glass material.

Image of my final canopy material with https://www.hdri-hub.com/hdri-skies-aviation-aerospace‘s HDRI
To set up my renders I first used some tips from On Mars 3D (2024). Blender 4.0: Create Stunning Renders for Your Portfolio Like a Pro. Available at: https://www.youtube.com/watch?v=a_IE40R4xsw [Accessed 30 Oct. 2025]. Which helped my render times be unbelievably quicker as Blender was actually using my GPU. Many other render tips I discovered from this video such as different render layers to render a beauty, clay and wireframe image all in one render pass.
However I also decided I wanted to use multiple cameras for different angles so I researched how to properly set up multi camera rendering from Blender Made Easy (2023). How to Render Multiple Cameras in Blender at Once. Available at: https://www.youtube.com/watch?v=GX5YnybYFSI [Accessed 30 Oct. 2025].
While creating my Clay renders I wanted a Different coloured background so I used a video by KatsBits (2024). Blender 4.2 LTS+ Backface Culling in Cycles. Available at: https://www.youtube.com/watch?v=B-3QM1n1Ft4 [Accessed 30 Oct. 2025]. And also one by Bhagath Goud (2023). Exclude Materials from Override in Blender (Clay Render). Available at: https://www.youtube.com/watch?v=u2SeMFGxgQI [Accessed 30 Oct. 2025]. To create a material that had the outisde faces missing and also avoided the material overide I was using to create the clay texture on everything.

Image of my Background material with the exterior faces being invisible
To view my final renders for this assignment click the button below.




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