Escape room devlog 2: Map creating

This week I started testing with creating the map

I Firstly I created a section of the map using 3 modules, a intersection, straight and curve.

I then recreated the modules with lower faces, a base colour texture and a mirror modifer.

I started exporting into unreal to test the conversion from blender, at first I struggled with collision and texture.

Firstly I was attempting to make the collsions manually with cubes but this was painful and inaccurate.

I eventually found the correct collision settings to walk through the modules and not have to make them manually.

Texturing I still haven’t learnt and will make a future blog about using substance painter along with a actual unreal map building blog.

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