
I created basic peices and a container for them. All the sizes where scaled to the 0.2m² tile at the top which I will use as a the grid that I will snap the pieces to.
I then created a start and end piece with example textures that wont be used in unreal as they cant be transferred correctly. I will learn to use substance painter in a later blog

And I also exported them to unreal to be used as static mesh components in blueprints such as

I will start learning and practicing coding in the next dev log as I want to work on mechanics.
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