I first Applied the mirror modifer to create a few panels that where unsymetrical. Image of a…

Kai Pearson
College student
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.
Blogs
Unit 1
Unit 3
Unit 4
Unit 7
Unit 8
UNit 9
3D Modeling blog 4: Texturing & Detailing
I started the week of with modeling The thrust vectoring nozels at the back of the…
3D modeling blog 3: Detailing
I started the week by simply extruding what I already had backwards, to create the full…
3D modeling blog 2: Creating smooth surfaces
I First attempted to apply subdivison surface modifiers to my lower poly mesh. However because I…
3D modeling blog 1: Learning the basics
I initially researched many drawn blueprints of the F22-Raptor and started to test modeling with them. I…
Twine blog 5: Further storywriting
This week I tweaked the fonts of all the characters slightly and also finalised the story. The…
Twine blog 4: Storywriting
This week I simply worked on formatting a few more passages . I made no changes to…
Twine blog 3: CSS and Javascript
With the basics down from the week before I continued to play around with A.I To…
Twine blog 2: Sugarcube Switch
I used inspiration from games and programmes I had watched to create a guidline for what…
Twine blog 1: Initial research
Firstly I looked at which story format to use, as depending on which I picked the…
Escape room devlog 10: Ending screens and timer
To make the timer and loss screen i used: Fcb Dev (2024). How To Make A Countdown…
Escape room devlog 9: Map and props
I created the rest of the map and filled the interior with fab assets so I…
Escape room devlog 8: Second puzzle
I First modelled the door, card and card reader. Then I textured them and exported them for…
Escape room devlog 7: Spawning Randomised Actors
This week I created a ccontrolled randomised spawning script for the starting and end pieces. Firstly I…
Escape room devlog 6: Rotation
For the pieces being place I wrote this, which defines the rotation amount then applys it…
Escape room devlog 5: Collection and placement
To display the widget above the peices to pickup and also to pick them up with…
Escape room devlog 4: Initial Unreal learning
This week I spent a lot of time watching tutorials for general unreal knowldge and specific…
Escape room devlog 3: Puzzle Pieces
I created basic peices and a container for them. All the sizes where scaled to the…
Escape room devlog 2: Map creating
This week I started testing with creating the map I Firstly I created a section of…
Escape room devlog 1: Planning
I decided to go for a partially alien and sci-fi theme of a space ship/station for…
Unit 3: Outcome
Firstly I finalised the textures to my liking using adobe substance painters smart materials and some…
Unit 3: Making the texture
I started by UV unwrapping my model and displaying it with a temporary uv grid. I then…
Unit 3: Creating the model
I Started the model with a beveled curve that I moved the handles around to the…
Unit 8:Final touches/ Week 8
I am posting this at the start of this week since I don’t know when I…
Unit 8:Weekly blog 7
The Unit selection system and rest of placement system is fully working. This list is what is…
Unit 8:Devlog 8-Assorted features
Firstly I created the price numbers above the units with a similar widget to the damage…
Unit 8:Devlog 7-Main Menu
Firstly I opened the main menu level I created when I first made the project and…
Unit 8:Weekly blog 6
This weeks blog will also be a short one since I could only start working on…
Unit 8:Devlog 6-Placement
Firstly I made the inputs for the system being, 1-5 to place from the hotbar, CTRL…
Unit 8:Weekly blog 5
I only have till wednesday this week so It will be much shorter than the last….
Unit 8:Devlog 5- Upgrades
Work on the seletion and upgrade system. Firstly I created the selection system using my flow chart…
Unit 8:Weekly blog 4
I firstly continued my unit planning and finished planning 3 units with their 2 seperate upgrade…
Unit 8:Devlog 4- Units
Initially I was scouring for videos because I didnt want to think for myself so I…
Unit 8: Devlog 3- Enemies
Firstly I used my knowledge from setting up the camera system to set up a spline…
Unit 8: Devlog 2- UI / Art
Cursor visibilty and custom mouse (temporarily removed the custom cursor until proper texture is made) learnt…
Unit 8: Devlog 1- Camera system
I started the unreal project with a blank template with no code, as I knew I…
Unit 9: Weekly blog 3
This week I started planning the map… View Next Week View Main page…
Unit 9: Weekly blog 2
This week I entirely reworked my idea because I didn’t know how I wanted to actually…
Unit 9: Weekly blog 1
These blogs will contain short summaries of the work I did each week and when I…