I first Applied the mirror modifer to create a few panels that where unsymetrical. Image of a…
Blogs
Unit 1
Unit 3
Unit 4
Unit 7
Unit 8
3D Modeling blog 4: Texturing & Detailing
I started the week of with modeling The thrust vectoring nozels at the back of the…
3D modeling blog 3: Detailing
I started the week by simply extruding what I already had backwards, to create the full…
3D modeling blog 2: Creating smooth surfaces
I First attempted to apply subdivison surface modifiers to my lower poly mesh. However because I…
3D modeling blog 1: Learning the basics
I initially researched many drawn blueprints of the F22-Raptor and started to test modeling with them. I…
Twine blog 5: Further storywriting
This week I tweaked the fonts of all the characters slightly and also finalised the story. The…
Twine blog 4: Storywriting
This week I simply worked on formatting a few more passages . I made no changes to…
Twine blog 3: CSS and Javascript
With the basics down from the week before I continued to play around with A.I To…
Twine blog 2: Sugarcube Switch
I used inspiration from games and programmes I had watched to create a guidline for what…
Twine blog 1: Initial research
Firstly I looked at which story format to use, as depending on which I picked the…
Escape room devlog 10: Ending screens and timer
To make the timer and loss screen i used: Fcb Dev (2024). How To Make A Countdown…
Escape room devlog 9: Map and props
I created the rest of the map and filled the interior with fab assets so I…
Escape room devlog 8: Second puzzle
I First modelled the door, card and card reader. Then I textured them and exported them for…
Escape room devlog 7: Spawning Randomised Actors
This week I created a ccontrolled randomised spawning script for the starting and end pieces. Firstly I…
Escape room devlog 6: Rotation
For the pieces being place I wrote this, which defines the rotation amount then applys it…
Escape room devlog 5: Collection and placement
To display the widget above the peices to pickup and also to pick them up with…
Escape room devlog 4: Initial Unreal learning
This week I spent a lot of time watching tutorials for general unreal knowldge and specific…
Escape room devlog 3: Puzzle Pieces
I created basic peices and a container for them. All the sizes where scaled to the…
Escape room devlog 2: Map creating
This week I started testing with creating the map I Firstly I created a section of…
Escape room devlog 1: Planning
I decided to go for a partially alien and sci-fi theme of a space ship/station for…
Unit 3: Outcome
Firstly I finalised the textures to my liking using adobe substance painters smart materials and some…
Unit 3: Making the texture
I started by UV unwrapping my model and displaying it with a temporary uv grid. I then…
Unit 3: Creating the model
I Started the model with a beveled curve that I moved the handles around to the…
Unit 8:Final touches/ Week 8
I am posting this at the start of this week since I don’t know when I…
Unit 8:Weekly blog 7
The Unit selection system and rest of placement system is fully working. This list is what is…
Unit 8:Devlog 8-Assorted features
Firstly I created the price numbers above the units with a similar widget to the damage…
Unit 8:Devlog 7-Main Menu
Firstly I opened the main menu level I created when I first made the project and…
Unit 8:Weekly blog 6
This weeks blog will also be a short one since I could only start working on…
Unit 8:Devlog 6-Placement
Firstly I made the inputs for the system being, 1-5 to place from the hotbar, CTRL…
Unit 8:Weekly blog 5
I only have till wednesday this week so It will be much shorter than the last….
Unit 8:Devlog 5- Upgrades
Work on the seletion and upgrade system. Firstly I created the selection system using my flow chart…
Unit 8:Weekly blog 4
I firstly continued my unit planning and finished planning 3 units with their 2 seperate upgrade…
Unit 8:Devlog 4- Units
Initially I was scouring for videos because I didnt want to think for myself so I…
Unit 8: Devlog 3- Enemies
Firstly I used my knowledge from setting up the camera system to set up a spline…
Unit 8: Devlog 2- UI / Art
Cursor visibilty and custom mouse (temporarily removed the custom cursor until proper texture is made) learnt…
Unit 8: Devlog 1- Camera system
I started the unreal project with a blank template with no code, as I knew I…

Kai Pearson
College student
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